So with my recent blathering about UIs and mods, I figured I should at least show off my UI.
So what is all this crap anyhow?
Starting from the top:
NinjaPanel (and its various LDB plugins of course)
Satrina's Buff Frames
ButtonFacade/ButtonFacade: Elegance
oUF/oUF_Lyn [modified heavily to where it's a Lyn base, but bastardized by me.] (with support for Debuff Highlighting, Banzai, BarFader, HealComm, and PowerSpark.)
rFilter2
RaidCooldowns/RaidCooldownsDisplay
MiksScrollingCombatText
rMinimap
LynSettings
oChat
Fane
Enen
QBar/QBar Button Facade
Dominos
oRA2 (MT Frames)
TipTop
XRaidStatus
nClock (not released by the author for some time)
BaudGear
XPBarNone
There ya go, the method behind the madness. :)
5.1.09
Mods, mods, mods, but what to do with all these mods?!
So Ghostcrawler asked:
"What would the default WoW UI need to do to convince you not to install a mod?
My simplest answer is "Absolutely nothing."
I refuse (yes, that's right) refuse to heal using the default UI unless something drastic has happened and it's completely unavoidable. And even then, I might just turn on friendly nameplates and heal from there. Why, you may ask, why do you refuse to use something that is useful and simple and doesn't require updating/stressing on patch day/what have you?
Because.
It's down right ugly.
Yup, I said it. It's ugly as sin.
It's also cumbersome and not very healer friendly. Remember my post a few days ago about DPS having it easy when it comes to UI compilations? To me, that is what the default UFs are like. There is no defeict health (big question - Penance, flash heal or should I start winding up that greater heal?) or a percentage, doesn't tell me if they have Weakened Soul or Grace or 3 Lifeblooms or Morning Fresh Bacon of Light (tm) or a Renew or Ancestral Fortitude... Oh yeah, and let's not forget the utter LACK of debuff highlighting or range checking or even VisualHeal-effects letting me know that a DPSer or a healer is getting taken care of by another healer. Oh yes, please. Let me waste my mana a bit more, thanks.
And then there's the *shudder* default Blizzard Texture. Did they give the job of all the textures to a 3rd grader with no photoshop skills? (And even still I maintain that a 3rd grader could have done a better job.) That's also what kills me when I see people posting UIs with fresh-out-of-the-box PitBull or ag_UF. The dreaded Default Blizzard Texture. There's a reason SharedMedia is out there! People have done a better job than what Blizzard did! (I myself prefer the flat tones of Smoothv2 (using now) or Flat.)
Aggro coloring. I can tell instantly when a DPSer wants to wipe the raid. Blizzard doesn't seem to want us to know who has aggro if we're in a tank-swapping kind of fight. (Bloodboil is the biggest one in mind here - though Patchwerk is always fun when he swaps tanks right in the middle of things because the OT just became the MT due to dumping a ton of rage.)
What else do I hate about the standard UI?
Positioning. It's all about the placement, people. I should not have to throw my eyes up to the top left hand corner of the screen to check on my own health when I've been staring at the bottom half of my screen. My UFs sit just below center, raid/party frames underneath them, pet/focus to the sides of player/target, and the at the bottom, my actionbars. I only show my longer cooldowns/potions/food, with my shorter raid (aka healing) cooldowns displayed in a frame right about my UF. It's compact, condensed, and most of all, it works for me. (Sorry Grid fans, stopped using that in BC when it broke for a while, started using PitBull and then oUF's raid frames.)
Keybindings/Mouseovers! Clique was a godsend, I tell you. As was me finding mBindings, giving me the ability to bind directly out of the spellbook.
Gief me colorz! Yeah, that's right - I like my UFs grayscaled... but the names to be class colored. Too much green on the default UI.
Shapes - The rectangles grow on you, they really do.
There's also a few other twitches I have about the default UI, but those are my main ones.
"What would the default WoW UI need to do to convince you not to install a mod?
" (Source)
My simplest answer is "Absolutely nothing."
I refuse (yes, that's right) refuse to heal using the default UI unless something drastic has happened and it's completely unavoidable. And even then, I might just turn on friendly nameplates and heal from there. Why, you may ask, why do you refuse to use something that is useful and simple and doesn't require updating/stressing on patch day/what have you?
Because.
It's down right ugly.
Yup, I said it. It's ugly as sin.
It's also cumbersome and not very healer friendly. Remember my post a few days ago about DPS having it easy when it comes to UI compilations? To me, that is what the default UFs are like. There is no defeict health (big question - Penance, flash heal or should I start winding up that greater heal?) or a percentage, doesn't tell me if they have Weakened Soul or Grace or 3 Lifeblooms or Morning Fresh Bacon of Light (tm) or a Renew or Ancestral Fortitude... Oh yeah, and let's not forget the utter LACK of debuff highlighting or range checking or even VisualHeal-effects letting me know that a DPSer or a healer is getting taken care of by another healer. Oh yes, please. Let me waste my mana a bit more, thanks.
And then there's the *shudder* default Blizzard Texture. Did they give the job of all the textures to a 3rd grader with no photoshop skills? (And even still I maintain that a 3rd grader could have done a better job.) That's also what kills me when I see people posting UIs with fresh-out-of-the-box PitBull or ag_UF. The dreaded Default Blizzard Texture. There's a reason SharedMedia is out there! People have done a better job than what Blizzard did! (I myself prefer the flat tones of Smoothv2 (using now) or Flat.)
Aggro coloring. I can tell instantly when a DPSer wants to wipe the raid. Blizzard doesn't seem to want us to know who has aggro if we're in a tank-swapping kind of fight. (Bloodboil is the biggest one in mind here - though Patchwerk is always fun when he swaps tanks right in the middle of things because the OT just became the MT due to dumping a ton of rage.)
What else do I hate about the standard UI?
Positioning. It's all about the placement, people. I should not have to throw my eyes up to the top left hand corner of the screen to check on my own health when I've been staring at the bottom half of my screen. My UFs sit just below center, raid/party frames underneath them, pet/focus to the sides of player/target, and the at the bottom, my actionbars. I only show my longer cooldowns/potions/food, with my shorter raid (aka healing) cooldowns displayed in a frame right about my UF. It's compact, condensed, and most of all, it works for me. (Sorry Grid fans, stopped using that in BC when it broke for a while, started using PitBull and then oUF's raid frames.)
Keybindings/Mouseovers! Clique was a godsend, I tell you. As was me finding mBindings, giving me the ability to bind directly out of the spellbook.
Gief me colorz! Yeah, that's right - I like my UFs grayscaled... but the names to be class colored. Too much green on the default UI.
Shapes - The rectangles grow on you, they really do.
There's also a few other twitches I have about the default UI, but those are my main ones.
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